@startuml
sprite $filter_drama [48x48/16] {
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!define MATERIAL_FILTER_DRAMA(_alias) ENTITY(rectangle,black,filter_drama,_alias,MATERIAL FILTER_DRAMA)
!define MATERIAL_FILTER_DRAMA(_alias, _label) ENTITY(rectangle,black,filter_drama,_label, _alias,MATERIAL FILTER_DRAMA)
!define MATERIAL_FILTER_DRAMA(_alias, _label, _shape) ENTITY(_shape,black,filter_drama,_label, _alias,MATERIAL FILTER_DRAMA)
!define MATERIAL_FILTER_DRAMA(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter_drama,_label, _alias,MATERIAL FILTER_DRAMA)
skinparam folderBackgroundColor<<MATERIAL FILTER_DRAMA>> White
@enduml